Think Warhammer, except steampunk and more skirmish based (although from what I’ve heard, larger battles are becoming more popular, and units like the Battle Engines and Colossals are closing that gap even more). But, in the interest of full disclosure I felt I should mention it.Īnyone who has played Valkyria Chronicles should see what I mean about the similarities in gameplayįor those of you who aren’t familiar with WARMACHINE, it is, as I mentioned above, a table top miniatures war-game, published by Privateer Press. The main reason for this is that it makes things simpler given the disparity in size between various units. This isn’t really a problem for me, since some of my favourite games ever are grid-based turn-based strategy games. UPDATE: I’ve just had word from one of the guys working on the project, it appears that the game does in fact use a grid rather than free movement. Now the reason I mention Valkyria Chronicles rather than Final Fantasy Tactics or one of the other games in this genre is that, like Valkyria Chronicles, WARMACHINE: Tactics looks like it’s going to let you move your units freely around the field during their turn, rather than forcing you onto a grid. ![]() The game is a turn based tactical strategy game (which makes sense, given the nature of the minis game). If anyone reading this has played Valkyria Chronicles, you’ll have a pretty good idea of what to expect. No, we’re here to talk about WARMACHINE: Tactics, the Kickstarter project helping launch the first WARMACHINE video game. The Cygnar army’s latest novice WarcasterĪnyway, we’re not here to talk about the table top version of the game. Sadly my strategy needs some work as, despite some occasionally awesome victories, more often than not my assassination fails and I get dropped in the next round… My tactics revolve almost entirely around agile movement/teleportation shenanigans, with a focus on getting Kaya and her Warbeasts into position for an assassination run. If anyone’s wondering, my faction is the Circle Orboros, and my favoured Warlock is Kaya the Moonhunter, the Epic version of Kaya the Wildborne. Though if you want to be technical, I actually play HORDES, the sister game that is compatible with WARMACHINE, due to the differences in rules not affecting the interaction between armies. The only table top minis game I’ve ever played semi-seriously. The last update said that the PayPal pledge option was going to be left open for a little while (I think at this stage there’s still a couple of days left) and the total will be added to the stretch goals, so we could still unlock another goal. UPDATE: The project finished with the Retribution of Scyrah stretch goal having been reached. The Butcher of Khardov surveys the battlefield Welcome to The Grassy Gnoll’s second instalment of the Kickstarter Round-up! ![]() However, with the exception of one (which has already finished), they’re all projects I feel deserve some attention and hopefully some significant support. It all depends on funds and other commitments. Some of them I may end up pledging for, others I may not. So, we’ll be talking about a few different projects here, some of which still have a significant amount of time remaining, others that are in their last ten days or so. Anyway, I’m in Sydney for a training course at the moment and had a little while to work on this tonight.Īnyway, it’s time for the Kickstarter round-up that I promised when I did my update about Satellite Reign on Sunday the 28th of July. Not going into details, as it’s nothing major, just lots of little things. So I know I said I’d try to get this up on Monday last week, but unfortunately life has a tendency to get in the way. I’ve added post project updates to the WARMACHINE: Tactics and Tesladyne project write-ups, and have added write-ups for The Agents and Primeval Thule. ![]() Let the AdeptiCon recaps begin! First up, SAGA: Age of Melee Doubles - this was the first SAGA event I've ever played and it was just the best.NOTE: This is finally finished.
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